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1960 The Making of the President

Winner of the 2008 International Gamer Awards best two-player strategy game. 1960: Making of the President is widely recognized as the best U.S. presidential election game ever published. The inspiration for this design derives from GMT's blockbuster card-driven game, Twilight Struggle. So we are pleased to announce that 1960 is coming home to GMT in an all-new edition.... more info

SKU: GMT1706


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At Any Cost Metz 1870

The Franco-Prussian War has been largely neglected since it was widely assumed that Prussian victory was inevitable. Nothing could be farther from the truth. The French fought valiantly, and only Prussian leadership and tenacity saved them from several defeats. As in the US Civil War, the was the last European war where Napoleonic tactics slammed head-on into modern killing technology.... more info

SKU: GMT1719


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Churchill

Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities... more info

SKU: GMT1504


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Colonial Twilight French Algerian War

SKU: GMT1704


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Command & Colors Expansion Generals Marshals Tacticians

What makes this expansion stand out is the introduction of a deck of Napoleonic Tactician cards. These 50 cards are designed to spice up each and every player's Napoleonic experience by enhancing the role of leaders on the battlefield, without adding additional complexity or pages of rules. Tactician cards also add an element of suspense and will challenge players to coordinate their use in a timely manner. In terms of game play, they represent leader actions and Napoleonic battlefield happenings or unit abilities. These cards may hinder the opposition army, enhance a player's units or may instantly change the course of a battle. The number of Tactician cards each player will take at the start of a battle is indicated in... more info

SKU: GMT1513


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Command & Colors Napoleonics Expansion Epic

EPIC Napoleonics is the sixth expansion for GMT's Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units. EPIC Napoleonics is actually two game systems in one - the Epic Battles system, and the La Grande Battles system. Although the scope of our Napoleonic game has changed, the historical feel and the basic rules of play, for the most part, remain the same. To experience the maximum enjoyment with these two new Napoleonic game formats, both EPIC Napoleonics and La Grande Battles scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals and Tacticians expansion. Also included are two single-sided EPIC mounted maps. The... more info

SKU: GMT1608


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Fields on Fire

A solitaire game of rifle company actions from World War II to Viet Nam. The player chooses a campaign and performs missions. Each mission normally takes 1-2 hours to play, and several missions are strung together to allow the player to manage experienced troops and replacements over the course of the campaign.... more info

SKU: GMT081617


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Gathering Storm Prequel to a World at War

SKU: GMT1502


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Holland 44

A new game from acclaimed designer Mark Simonitch. Holland '44 is a World War II operational game that utilizes the basic systems of his earlier games. If you have played any games such as Ardennes '44 or Ukraine '43, this game will have a very easy learning curve.... more info

SKU: GMT1713


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Illusions of Glory

SKU: GMT1708


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Next War Poland

The fourth installment in the Next War Series, showcasing yet another area of the world (Poland and Western Russia) that could erupt into open warfare. Can NATO/US systems superiority prevail long enough against superiority to allow reinforcements to tip the scales?... more info

SKU: GMT1714


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No Retreat Italian Front 1943-45

This game will be using a mix of all the previous No Retreat! game concepts/systems, including some from the solitaire module, to depict this long and gruelling campaign with the minimum of fuss and the fastest possible play time. Each turn will represent one or two months (depending on the weather), but not every Turn will see major action! So during Frontline lulls very little combat, if any, will take place but for frontline attrition, so these turns will pass in a speedy manner. When a side decide to go on the offensive then that specific turn will see a series of moves/combat/activations (like was done for NR2); using a variant of the regular No Retreat "Target/Counterblow" rules and markers. The... more info

SKU: GMT1503


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Pendragon The Fall of Roman Britain

The COIN series is one of GMT’s most popular series, and has a reputation, not only as fine simulations, but as games that can be readily learned and played. Pendragon takes players to a land where classic Roman domination is overthrown by barbarian invasions, but the historic result may not be the result you get... more info

SKU: GMT1720


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Sekigahara Board Game

Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japans two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years. Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) Chance takes the form of uncertainty and not luck. No dice are used; combat is decided with cards. Blocks = armies and cards = motivation. The combination of army and motivation produces impact on the battlefield.... more info

SKU: GMT1101


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Thunder Alley

SKU: GMT1405


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Thunder Alley Expansion Tracks

5 Different Tracks... more info

SKU: GMT1521


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Time of Crisis Roman Empire in Turmoil

In Time of Crisis, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience.... more info

SKU: GMT1610


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Twilight Struggle Deluxe Board Game

Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States.... more info

SKU: GMT051011


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Welcome to Centerville

Have you ever wanted to run your own town? Now is your chance. Centerville beckons! Renowned designer Chad Jenson brings you a game that rewards skillful play, but with a generous helping of chance to keep victory in doubt until the very last!... more info

SKU: GMT1718


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