Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap they ponder simple things, or maybe they wonder on the many creatures which have come to crawl the earth since those days before days, for all manner of beasts and monsters have come from the outlands to slip into obscurity underneath the shadowy vale of the Darkenfold. The Mortality of Green is designed to be a fast-paced adventure wherein the characters are thrown into the immediate pursuit of a brigand troll. The troll, Quagmire, has stolen a young sapling from the druid Cornelius and fled into the forest. The characters must rescue the sapling before it is planted in the ground. Failure to do so results in the sapling’s corruption and probable demise. The Morality of Green offers enough introductory material to the region to offer any innovative game master plenty of adventure hooks and story lines to keep the players engaged in adventures far beyond those prescribed by this given adventure. Furthermore, there are several small adventures encapsulated within these pages in Gnomish Dreams, The Broken Vale and The Fisherman to offer the Game Master and players plenty of distraction. Look for more adventures based on the region from the Shelves of the Mist to the Eldwood and the southern seas where the White Order holds sway. This adventure is designed for 4-8 characters of 3-5 levels. Overland.